تفاوت AngularJS با KnockoutJS
banned.h
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خطای جاوا اسکریپت در bootstrap
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Summary of What's New in this Release of Visual Studio 2022 version 17.8.2
- Fixed an issue where, in certain situations, a document window can get stuck showing a loading message.
- In some cases (when a project is located under a solution folder) you may see an error when saving the project. The project would get saved but you would see an error about unable to cast a COM object. This issue is now fixed so the error is no longer displayed.
- RemoteSemanticClassificationService.GetClassificationsAsync: SyntaxTree is not part of the compilation
- When change to another file, VS get stuck on "loading editor components"
- After upgrade to Visual Studio 17.8.0, Interactive REST Tests no longer work
- ASP.NET Core web apps targeting .NET 5.0 and below stopped working after 17.8.0 update
- could not create a .net framework console app
Unity has become one of the top choices in tools for game development, holding 45% of the game engine market. In Unity Game Development Succinctly, Jim Perry covers the major features of Unity and those used to create a small 2-D game, from installation to adding features popular in some of today’s successful PC and console games. Set up a UI, sprites, background music, basic animation, and game logic to make your own simple game.
Table of Contents
- Getting Started
- Scenes and Scene Management
- User Interface
- 2-D Graphics and Sprites
- Input
- Animation
- Audio
- Implementing Gameplay
IE8 and Below
body { color: red; /* all browsers, of course */ color : green\9; /* IE8 and below */ }
IE7 and Below
body { color: red; /* all browsers, of course */ color : green\9; /* IE8 and below */ *color : yellow; /* IE7 and below */ }
IE6
body { color: red; /* all browsers, of course */ color : green\9; /* IE8 and below */ *color : yellow; /* IE7 and below */ _color : orange; /* IE6 */ }
کتابخانه fontfaceonload
A simple utility to execute a callback when a webfont loads. Demo
This uses the CSS Font Loading Module when available (currently in Chrome 35+ and Opera 22+). When that isn’t available, it uses a very similar approach to the one used in the TypeKit Web Font Loader (which is currently 7.1KB GZIP).
Basically, it creates an element with a font stack including the web font and a default serif/sans-serif typeface. It then uses a test string and measures the dimensions of the element at a certain interval. When the dimensions are different than the default fallback fonts, the font is considered to have loaded successfully.
If you’d like a full polyfill for the CSS Font Loading Module, follow along with Bram Stein’s Font Loader. I believe the specification has changed since he launched this polyfill, but he’s working on an updated version.